#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Parameters; using HEAL.Attic; namespace HeuristicLab.Optimization.Operators { /// /// Operator that migrates the selected sub scopes in each subscope in an unidirectional ring. /// [Item("UnidirectionalRingMigrator", "Migrates the selected sub scopes in each subscope in an unidirectional ring.")] [StorableType("A6642E0A-2FA1-49F3-9BA8-94EA370FE2CF")] public class UnidirectionalRingMigrator : SingleSuccessorOperator, IMigrator { public IValueLookupParameter ClockwiseMigrationParameter { get { return (IValueLookupParameter)Parameters["ClockwiseMigration"]; } } [StorableConstructor] protected UnidirectionalRingMigrator(StorableConstructorFlag _) : base(_) { } protected UnidirectionalRingMigrator(UnidirectionalRingMigrator original, Cloner cloner) : base(original, cloner) { } public UnidirectionalRingMigrator() : base() { Parameters.Add(new ValueLookupParameter("ClockwiseMigration", "True to migrate individuals clockwise, false to migrate individuals counterclockwise.", new BoolValue(true))); } [StorableHook(HookType.AfterDeserialization)] private void AfterDeserialization() { // BackwardsCompatibility3.3 #region Backwards compatible code (remove with 3.4) if (!Parameters.ContainsKey("ClockwiseMigration")) { Parameters.Add(new ValueLookupParameter("ClockwiseMigration", "True to migrate individuals clockwise, false to migrate individuals counterclockwise.", new BoolValue(false))); } #endregion } public override IDeepCloneable Clone(Cloner cloner) { return new UnidirectionalRingMigrator(this, cloner); } /// /// Migrates every first sub scope of each child to its right or left neighbour (like a ring). /// If clockwise migration (default) is used the selected scopes A D G becomes G A D, contrary to counterclockwise where A D G becomes D G A. ///
    ///          __ scope __              __ scope __
    ///         /     |     \            /     |     \
    ///       Pop1   Pop2   Pop3  =>   Pop1   Pop2   Pop3
    ///       / \    / \    / \        / \    / \    / \
    ///      R   S  R   S  R   S      R   S  R   S  R   S
    ///     /|\  | /|\  | /|\  |     /|\  | /|\  | /|\  |
    ///     ABC  A DEF  D GHI  G     ABC  G DEF  A GHI  D
    /// 
///
/// The next operation. public override IOperation Apply() { bool clockwise = ClockwiseMigrationParameter.ActualValue.Value; IScope scope = ExecutionContext.Scope; List emigrantsList = new List(); for (int i = 0; i < scope.SubScopes.Count; i++) { IScope emigrants = scope.SubScopes[i].SubScopes[1]; scope.SubScopes[i].SubScopes.Remove(emigrants); emigrantsList.Add(emigrants); } if (clockwise) { // shift last emigrants to start of list emigrantsList.Insert(0, emigrantsList[emigrantsList.Count - 1]); emigrantsList.RemoveAt(emigrantsList.Count - 1); } else { // shift first emigrants to end of list emigrantsList.Add(emigrantsList[0]); emigrantsList.RemoveAt(0); } for (int i = 0; i < scope.SubScopes.Count; i++) scope.SubScopes[i].SubScopes.Add(emigrantsList[i]); return base.Apply(); } } }