/* * vdtcore_common.h * Common functions for the vdt routines. * The basic idea is to exploit Pade polynomials. * A lot of ideas were inspired by the cephes math library (by Stephen L. Moshier * moshier@na-net.ornl.gov) as well as actual code for the exp, log, sin, cos, * tan, asin, acos and atan functions. The Cephes library can be found here: * http://www.netlib.org/cephes/ * * Created on: Jun 23, 2012 * Author: Danilo Piparo, Thomas Hauth, Vincenzo Innocente */ /* * VDT is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser Public License for more details. * * You should have received a copy of the GNU Lesser Public License * along with this program. If not, see . */ #ifndef VDTCOMMON_H_ #define VDTCOMMON_H_ #include #include namespace vdt{ namespace details{ // Constants const double TWOPI = 2.*M_PI; const double PI = M_PI; const double PIO2 = M_PI_2; const double PIO4 = M_PI_4; const double ONEOPIO4 = 4./M_PI; const float TWOPIF = 2.*M_PI; const float PIF = M_PI; const float PIO2F = M_PI_2; const float PIO4F = M_PI_4; const float ONEOPIO4F = 4./M_PI; const double MOREBITS = 6.123233995736765886130E-17; const float MAXNUMF = 3.4028234663852885981170418348451692544e38f; //------------------------------------------------------------------------------ /// Used to switch between different type of interpretations of the data (64 bits) union ieee754{ inline ieee754 () {}; inline ieee754 (double thed) {d=thed;}; inline ieee754 (uint64_t thell) {ll=thell;}; inline ieee754 (float thef) {f[0]=thef;}; inline ieee754 (uint32_t thei) {i[0]=thei;}; double d; float f[2]; uint32_t i[2]; uint64_t ll; uint16_t s[4]; }; //------------------------------------------------------------------------------ /// Converts an unsigned long long to a double inline double uint642dp(uint64_t ll) { ieee754 tmp; tmp.ll=ll; return tmp.d; } //------------------------------------------------------------------------------ /// Converts a double to an unsigned long long inline uint64_t dp2uint64(double x) { ieee754 tmp; tmp.d=x; return tmp.ll; } //------------------------------------------------------------------------------ /// Makes an AND of a double and a unsigned long long inline double dpANDuint64(const double x, const uint64_t i ){ return uint642dp(dp2uint64(x) & i); } //------------------------------------------------------------------------------ /// Makes an OR of a double and a unsigned long long inline double dpORuint64(const double x, const uint64_t i ){ return uint642dp(dp2uint64(x) | i); } /// Makes a XOR of a double and a unsigned long long inline double dpXORuint64(const double x, const uint64_t i ){ return uint642dp(dp2uint64(x) ^ i); } //------------------------------------------------------------------------------ inline uint64_t getSignMask(const double x){ const uint64_t mask=0x8000000000000000ULL; return dp2uint64(x) & mask; } //------------------------------------------------------------------------------ /// Converts an int to a float inline float uint322sp(int x) { ieee754 tmp; tmp.i[0]=x; return tmp.f[0]; } //------------------------------------------------------------------------------ /// Converts a float to an int inline uint32_t sp2uint32(float x) { ieee754 tmp; tmp.f[0]=x; return tmp.i[0]; } //------------------------------------------------------------------------------ /// Makes an AND of a float and a unsigned long inline float spANDuint32(const float x, const uint32_t i ){ return uint322sp(sp2uint32(x) & i); } //------------------------------------------------------------------------------ /// Makes an OR of a float and a unsigned long inline float spORuint32(const float x, const uint32_t i ){ return uint322sp(sp2uint32(x) | i); } //------------------------------------------------------------------------------ /// Makes an OR of a float and a unsigned long inline float spXORuint32(const float x, const uint32_t i ){ return uint322sp(sp2uint32(x) ^ i); } //------------------------------------------------------------------------------ /// Get the sign mask inline uint32_t getSignMask(const float x){ const uint32_t mask=0x80000000; return sp2uint32(x) & mask; } //------------------------------------------------------------------------------ /// Like frexp but vectorising and the exponent is a double. inline double getMantExponent(const double x, double & fe){ uint64_t n = dp2uint64(x); // Shift to the right up to the beginning of the exponent. // Then with a mask, cut off the sign bit uint64_t le = (n >> 52); // chop the head of the number: an int contains more than 11 bits (32) int32_t e = le; // This is important since sums on uint64_t do not vectorise fe = e-1023 ; // This puts to 11 zeroes the exponent n &=0x800FFFFFFFFFFFFFULL; // build a mask which is 0.5, i.e. an exponent equal to 1022 // which means *2, see the above +1. const uint64_t p05 = 0x3FE0000000000000ULL; //dp2uint64(0.5); n |= p05; return uint642dp(n); } //------------------------------------------------------------------------------ /// Like frexp but vectorising and the exponent is a float. inline float getMantExponentf(const float x, float & fe){ uint32_t n = sp2uint32(x); int32_t e = (n >> 23)-127; fe = e; // fractional part const uint32_t p05f = 0x3f000000; // //sp2uint32(0.5); n &= 0x807fffff;// ~0x7f800000; n |= p05f; return uint322sp(n); } //------------------------------------------------------------------------------ /// Converts a fp to an int inline uint32_t fp2uint(float x) { return sp2uint32(x); } /// Converts a fp to an int inline uint64_t fp2uint(double x) { return dp2uint64(x); } /// Converts an int to fp inline float int2fp(uint32_t i) { return uint322sp(i); } /// Converts an int to fp inline double int2fp(uint64_t i) { return uint642dp(i); } //------------------------------------------------------------------------------ /** * A vectorisable floor implementation, not only triggered by fast-math. * These functions do not distinguish between -0.0 and 0.0, so are not IEC6509 * compliant for argument -0.0 **/ inline double fpfloor(const double x){ // no problem since exp is defined between -708 and 708. Int is enough for it! int32_t ret = int32_t (x); ret-=(sp2uint32(x)>>31); return ret; } //------------------------------------------------------------------------------ /** * A vectorisable floor implementation, not only triggered by fast-math. * These functions do not distinguish between -0.0 and 0.0, so are not IEC6509 * compliant for argument -0.0 **/ inline float fpfloor(const float x){ int32_t ret = int32_t (x); ret-=(sp2uint32(x)>>31); return ret; } //------------------------------------------------------------------------------ } } // end of namespace vdt #endif /* VDTCOMMON_H_ */