// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; namespace ICSharpCode.NRefactory.Utils { /// /// This class is used to prevent stack overflows by representing a 'busy' flag /// that prevents reentrance when another call is running. /// However, using a simple 'bool busy' is not thread-safe, so we use a /// thread-static BusyManager. /// public static class BusyManager { [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1815:OverrideEqualsAndOperatorEqualsOnValueTypes")] [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible", Justification = "Should always be used with 'var'")] public struct BusyLock : IDisposable { public static readonly BusyLock Failed = new BusyLock(null); readonly List objectList; internal BusyLock(List objectList) { this.objectList = objectList; } public bool Success { get { return objectList != null; } } public void Dispose() { if (objectList != null) { objectList.RemoveAt(objectList.Count - 1); } } } [ThreadStatic] static List _activeObjects; public static BusyLock Enter(object obj) { List activeObjects = _activeObjects; if (activeObjects == null) activeObjects = _activeObjects = new List(); for (int i = 0; i < activeObjects.Count; i++) { if (activeObjects[i] == obj) return BusyLock.Failed; } activeObjects.Add(obj); return new BusyLock(activeObjects); } } }