#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HEAL.Attic;
namespace HeuristicLab.Encodings.IntegerVectorEncoding {
[Item("StdDevStrategyVectorCreator", "Creates the endogeneous strategy parameters.")]
[StorableType("3357CE2D-EC8C-4DD7-B51A-FA72D558EA91")]
public class StdDevStrategyVectorCreator : SingleSuccessorOperator, IStochasticOperator, IIntegerVectorStdDevStrategyParameterCreator {
public override bool CanChangeName {
get { return false; }
}
public ILookupParameter RandomParameter {
get { return (LookupParameter)Parameters["Random"]; }
}
public ILookupParameter StrategyParameterParameter {
get { return (ILookupParameter)Parameters["StrategyParameter"]; }
}
public IValueLookupParameter LengthParameter {
get { return (IValueLookupParameter)Parameters["Length"]; }
}
public IValueLookupParameter BoundsParameter {
get { return (IValueLookupParameter)Parameters["Bounds"]; }
}
[StorableConstructor]
protected StdDevStrategyVectorCreator(StorableConstructorFlag _) : base(_) { }
protected StdDevStrategyVectorCreator(StdDevStrategyVectorCreator original, Cloner cloner) : base(original, cloner) { }
public StdDevStrategyVectorCreator()
: base() {
Parameters.Add(new LookupParameter("Random", "The random number generator to use."));
Parameters.Add(new LookupParameter("StrategyParameter", "The crossed strategy parameter."));
Parameters.Add(new ValueLookupParameter("Length", "The length of the vector."));
Parameters.Add(new ValueLookupParameter("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled.", new DoubleMatrix(new double[,] { { 0, 5 } })));
}
public override IDeepCloneable Clone(Cloner cloner) {
return new StdDevStrategyVectorCreator(this, cloner);
}
public override IOperation Apply() {
StrategyParameterParameter.ActualValue = Randomize(RandomParameter.ActualValue, LengthParameter.ActualValue.Value, BoundsParameter.ActualValue);
return base.Apply();
}
private DoubleArray Randomize(IRandom random, int length, DoubleMatrix bounds) {
var result = new DoubleArray(length);
for (int i = 0; i < length; i++) {
result[i] = random.NextDouble() * bounds[i % bounds.Rows, 1] - bounds[i % bounds.Rows, 0];
}
return result;
}
}
}