#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; namespace HeuristicLab.Common { public static class EnumerableStatisticExtensions { /// /// Calculates the median element of the enumeration. /// /// /// public static double Median(this IEnumerable values) { // iterate only once double[] valuesArr = values.ToArray(); int n = valuesArr.Length; if (n == 0) throw new InvalidOperationException("Enumeration contains no elements."); Array.Sort(valuesArr); // return the middle element (if n is uneven) or the average of the two middle elements if n is even. if (n % 2 == 1) { return valuesArr[n / 2]; } else { return (valuesArr[(n / 2) - 1] + valuesArr[n / 2]) / 2.0; } } /// /// Calculates the standard deviation of values. /// /// /// public static double StandardDeviation(this IEnumerable values) { return Math.Sqrt(Variance(values)); } /// /// Calculates the variance of values. (sum (x - x_mean)² / n) /// /// /// public static double Variance(this IEnumerable values) { int m_n = 0; double m_oldM = 0.0; double m_newM = 0.0; double m_oldS = 0.0; double m_newS = 0.0; foreach (double x in values) { m_n++; if (m_n == 1) { m_oldM = m_newM = x; m_oldS = 0.0; } else { m_newM = m_oldM + (x - m_oldM) / m_n; m_newS = m_oldS + (x - m_oldM) * (x - m_newM); // set up for next iteration m_oldM = m_newM; m_oldS = m_newS; } } return ((m_n > 1) ? m_newS / (m_n - 1) : 0.0); } /// /// Calculates the pth percentile of the values. /// values, double p) { // iterate only once double[] valuesArr = values.ToArray(); int n = valuesArr.Length; if (n == 0) throw new InvalidOperationException("Enumeration contains no elements."); if (n == 1) return values.ElementAt(0); if (p.IsAlmost(0.0)) return valuesArr[0]; if (p.IsAlmost(1.0)) return valuesArr[n - 1]; double t = p * (n - 1); int index = (int)Math.Floor(t); double percentage = t - index; return valuesArr[index] * (1 - percentage) + valuesArr[index + 1] * percentage; } public static IEnumerable LimitToRange(this IEnumerable values, double min, double max) { foreach (var x in values) { if (double.IsNaN(x)) yield return (max + min) / 2.0; else if (x < min) yield return min; else if (x > max) yield return max; else yield return x; } } } }