#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Drawing; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.PermutationEncoding; using HEAL.Attic; namespace HeuristicLab.Problems.PTSP { /// /// Represents a tour of a Probabilistic Traveling Salesman Problem given in path representation which can be visualized in the GUI. /// [Item("PathPTSPTour", "Represents a tour of a Probabilistic Traveling Salesman Problem given in path representation which can be visualized in the GUI.")] [StorableType("8C9E50C9-4364-48F1-B681-9CFFD1147EF0")] public sealed class PathPTSPTour : Item { public static new Image StaticItemImage { get { return HeuristicLab.Common.Resources.VSImageLibrary.Image; } } [Storable] private DoubleMatrix coordinates; public DoubleMatrix Coordinates { get { return coordinates; } set { if (coordinates != value) { if (coordinates != null) DeregisterCoordinatesEvents(); coordinates = value; if (coordinates != null) RegisterCoordinatesEvents(); OnCoordinatesChanged(); } } } [Storable] private Permutation permutation; public Permutation Permutation { get { return permutation; } set { if (permutation != value) { if (permutation != null) DeregisterPermutationEvents(); permutation = value; if (permutation != null) RegisterPermutationEvents(); OnPermutationChanged(); } } } [Storable] private DoubleValue quality; public DoubleValue Quality { get { return quality; } set { if (quality != value) { if (quality != null) DeregisterQualityEvents(); quality = value; if (quality != null) RegisterQualityEvents(); OnQualityChanged(); } } } [Storable] private DoubleArray probabilities; public DoubleArray Probabilities { get { return probabilities; } set { if (probabilities != value) { if (probabilities != null) DeregisterProbabilitiesEvents(); probabilities = value; if (probabilities != null) RegisterProbabilitiesEvents(); OnQualityChanged(); } } } [StorableConstructor] private PathPTSPTour(StorableConstructorFlag _) : base(_) { } private PathPTSPTour(PathPTSPTour original, Cloner cloner) : base(original, cloner) { this.coordinates = cloner.Clone(original.coordinates); this.probabilities = cloner.Clone(original.probabilities); this.permutation = cloner.Clone(original.permutation); this.quality = cloner.Clone(original.quality); Initialize(); } public PathPTSPTour() : base() { } public PathPTSPTour(DoubleMatrix coordinates, DoubleArray probabilities) : base() { this.coordinates = coordinates; this.probabilities = probabilities; Initialize(); } public PathPTSPTour(DoubleMatrix coordinates, DoubleArray probabilities, Permutation permutation) : base() { this.coordinates = coordinates; this.probabilities = probabilities; this.permutation = permutation; Initialize(); } public PathPTSPTour(DoubleMatrix coordinates, DoubleArray probabilities, Permutation permutation, DoubleValue quality) : base() { this.coordinates = coordinates; this.probabilities = probabilities; this.permutation = permutation; this.quality = quality; Initialize(); } public override IDeepCloneable Clone(Cloner cloner) { return new PathPTSPTour(this, cloner); } [StorableHook(HookType.AfterDeserialization)] private void AfterDeserialization() { Initialize(); } private void Initialize() { if (coordinates != null) RegisterCoordinatesEvents(); if (probabilities != null) RegisterProbabilitiesEvents(); if (permutation != null) RegisterPermutationEvents(); if (quality != null) RegisterQualityEvents(); } #region Events public event EventHandler CoordinatesChanged; private void OnCoordinatesChanged() { var changed = CoordinatesChanged; if (changed != null) changed(this, EventArgs.Empty); } public event EventHandler ProbabilitiesChanged; private void OnProbabilitiesChanged() { var changed = ProbabilitiesChanged; if (changed != null) changed(this, EventArgs.Empty); } public event EventHandler PermutationChanged; private void OnPermutationChanged() { var changed = PermutationChanged; if (changed != null) changed(this, EventArgs.Empty); } public event EventHandler QualityChanged; private void OnQualityChanged() { var changed = QualityChanged; if (changed != null) changed(this, EventArgs.Empty); } private void RegisterCoordinatesEvents() { Coordinates.ItemChanged += new EventHandler>(Coordinates_ItemChanged); Coordinates.Reset += new EventHandler(Coordinates_Reset); } private void DeregisterCoordinatesEvents() { Coordinates.ItemChanged -= new EventHandler>(Coordinates_ItemChanged); Coordinates.Reset -= new EventHandler(Coordinates_Reset); } private void RegisterProbabilitiesEvents() { Probabilities.ItemChanged += new EventHandler>(Probabilities_ItemChanged); Probabilities.Reset += new EventHandler(Probabilities_Reset); } private void DeregisterProbabilitiesEvents() { Probabilities.ItemChanged -= new EventHandler>(Probabilities_ItemChanged); Probabilities.Reset -= new EventHandler(Probabilities_Reset); } private void RegisterPermutationEvents() { Permutation.ItemChanged += new EventHandler>(Permutation_ItemChanged); Permutation.Reset += new EventHandler(Permutation_Reset); } private void DeregisterPermutationEvents() { Permutation.ItemChanged -= new EventHandler>(Permutation_ItemChanged); Permutation.Reset -= new EventHandler(Permutation_Reset); } private void RegisterQualityEvents() { Quality.ValueChanged += new EventHandler(Quality_ValueChanged); } private void DeregisterQualityEvents() { Quality.ValueChanged -= new EventHandler(Quality_ValueChanged); } private void Coordinates_ItemChanged(object sender, EventArgs e) { OnCoordinatesChanged(); } private void Coordinates_Reset(object sender, EventArgs e) { OnCoordinatesChanged(); } private void Probabilities_ItemChanged(object sender, EventArgs e) { OnProbabilitiesChanged(); } private void Probabilities_Reset(object sender, EventArgs e) { OnProbabilitiesChanged(); } private void Permutation_ItemChanged(object sender, EventArgs e) { OnPermutationChanged(); } private void Permutation_Reset(object sender, EventArgs e) { OnPermutationChanged(); } private void Quality_ValueChanged(object sender, EventArgs e) { OnQualityChanged(); } #endregion } }