#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Problems.DataAnalysis; namespace HeuristicLab.Problems.Instances.DataAnalysis.Views { public partial class ClassificationImportDialog : DataAnalysisImportDialog { public new ClassificationImportType ImportType { get { return new ClassificationImportType() { Shuffle = ShuffleDataCheckbox.Checked, TrainingPercentage = TrainingTestTrackBar.Value, TargetVariable = (String)TargetVariableComboBox.SelectedValue, UniformlyDistributeClasses = UniformDistributionOfClassesCheckbox.Checked }; } } public ClassificationImportDialog() { InitializeComponent(); } protected override void CheckAdditionalConstraints(TableFileParser csvParser) { base.CheckAdditionalConstraints(csvParser); SetPossibleTargetVariables(); } protected void SetPossibleTargetVariables() { var dataset = PreviewDatasetMatrix.Content as Dataset; if (dataset != null) { IEnumerable possibleTargetVariables = ClassificationProblemData.CheckVariablesForPossibleTargetVariables(dataset); // Remove " (Double)" at the end of the variable name (last 9 chars) TargetVariableComboBox.DataSource = possibleTargetVariables.Select(x => x.Substring(0, x.Length - 9)).ToList(); } } private void ShuffleDataCheckbox_CheckedChanged(object sender, System.EventArgs e) { UniformDistributionOfClassesCheckbox.Enabled = ShuffleDataCheckbox.Checked; } } }