// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; namespace ICSharpCode.AvalonEdit.Rendering { /// /// Abstract base class for generators that produce new visual line elements. /// public abstract class VisualLineElementGenerator { /// /// Gets the text run construction context. /// protected ITextRunConstructionContext CurrentContext { get; private set; } /// /// Initializes the generator for the /// public virtual void StartGeneration(ITextRunConstructionContext context) { if (context == null) throw new ArgumentNullException("context"); this.CurrentContext = context; } /// /// De-initializes the generator. /// public virtual void FinishGeneration() { this.CurrentContext = null; } /// /// Should only be used by VisualLine.ConstructVisualElements. /// internal int cachedInterest; /// /// Gets the first offset >= startOffset where the generator wants to construct an element. /// Return -1 to signal no interest. /// public abstract int GetFirstInterestedOffset(int startOffset); /// /// Constructs an element at the specified offset. /// May return null if no element should be constructed. /// /// /// Avoid signalling interest and then building no element by returning null - doing so /// causes the generated elements to be unnecessarily split /// at the position where you signalled interest. /// public abstract VisualLineElement ConstructElement(int offset); } internal interface IBuiltinElementGenerator { void FetchOptions(TextEditorOptions options); } }