#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HEAL.Attic; namespace HeuristicLab.Encodings.PermutationEncoding { [Item("ScrambleMove", "Item that describes a scramble move.")] [StorableType("DBE9C007-10AA-4B8A-8092-23C9ACBA411A")] public sealed class ScrambleMove : Item { [Storable] public int StartIndex { get; private set; } [Storable] public int[] ScrambledIndices { get; private set; } [StorableConstructor] private ScrambleMove(StorableConstructorFlag _) : base(_) { } private ScrambleMove(ScrambleMove original, Cloner cloner) : base(original, cloner) { this.StartIndex = original.StartIndex; if (original.ScrambledIndices != null) this.ScrambledIndices = (int[])original.ScrambledIndices.Clone(); } public ScrambleMove() : this(-1, null) { } public ScrambleMove(int startIndex, int[] scrambledIndices) : base() { this.StartIndex = startIndex; this.ScrambledIndices = scrambledIndices; } public override IDeepCloneable Clone(Cloner cloner) { return new ScrambleMove(this, cloner); } } }