#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Operators; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HEAL.Attic; namespace HeuristicLab.Encodings.LinearLinkageEncoding { [Item("Linear Linkage Manipulator", "Base class for linear linkage manipulators.")] [StorableType("88C99692-985F-4AB6-8E4F-1416E9166959")] public abstract class LinearLinkageManipulator : InstrumentedOperator, ILinearLinkageManipulator, IStochasticOperator { public ILookupParameter RandomParameter { get { return (ILookupParameter)Parameters["Random"]; } } public ILookupParameter LLEParameter { get { return (ILookupParameter)Parameters["LLE"]; } } [StorableConstructor] protected LinearLinkageManipulator(StorableConstructorFlag _) : base(_) { } protected LinearLinkageManipulator(LinearLinkageManipulator original, Cloner cloner) : base(original, cloner) { } protected LinearLinkageManipulator() { Parameters.Add(new LookupParameter("Random", "The random number generator to use.")); Parameters.Add(new LookupParameter("LLE", "The encoding vector that is to be manipulated.")); } public override IOperation InstrumentedApply() { var random = RandomParameter.ActualValue; var lle = LLEParameter.ActualValue; Manipulate(random, lle); return base.InstrumentedApply(); } protected abstract void Manipulate(IRandom random, LinearLinkage lle); } }