#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.LinearLinkageEncoding { [Item("Lowest Index First Crossover", "The Lowest Index First Crossover (LIFX) is implemented as described in Ülker, Ö., Özcan, E., Korkmaz, E. E. 2007. Linear linkage encoding in grouping problems: applications on graph coloring and timetabling. In Practice and Theory of Automated Timetabling VI, pp. 347-363. Springer Berlin Heidelberg.")] [StorableClass] public sealed class LowestIndexFirstCrossover : LinearLinkageCrossover { [StorableConstructor] private LowestIndexFirstCrossover(bool deserializing) : base(deserializing) { } private LowestIndexFirstCrossover(LowestIndexFirstCrossover original, Cloner cloner) : base(original, cloner) { } public LowestIndexFirstCrossover() { } public override IDeepCloneable Clone(Cloner cloner) { return new LowestIndexFirstCrossover(this, cloner); } public static LinearLinkage Apply(IRandom random, ItemArray parents) { var len = parents[0].Length; var p = random.Next(parents.Length); var child = new LinearLinkage(len); var remaining = new SortedSet(Enumerable.Range(0, len)); do { var i = remaining.Min; foreach (var g in parents[p].GetGroupForward(i)) { if (!remaining.Contains(g)) continue; child[i] = g; i = g; remaining.Remove(g); } child[i] = i; remaining.Remove(i); p = (p + 1) % parents.Length; } while (remaining.Count > 0); return child; } protected override LinearLinkage Cross(IRandom random, ItemArray parents) { return Apply(random, parents); } } }