// ZlibStream.cs // ------------------------------------------------------------------ // // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation. // All rights reserved. // // This code module is part of DotNetZip, a zipfile class library. // // ------------------------------------------------------------------ // // This code is licensed under the Microsoft Public License. // See the file License.txt for the license details. // More info on: http://dotnetzip.codeplex.com // // ------------------------------------------------------------------ // // last saved (in emacs): // Time-stamp: <2011-July-31 14:53:33> // // ------------------------------------------------------------------ // // This module defines the ZlibStream class, which is similar in idea to // the System.IO.Compression.DeflateStream and // System.IO.Compression.GZipStream classes in the .NET BCL. // // ------------------------------------------------------------------ using System; using System.IO; namespace OfficeOpenXml.Packaging.Ionic.Zlib { /// /// Represents a Zlib stream for compression or decompression. /// /// /// /// /// The ZlibStream is a Decorator on a . It adds ZLIB compression or decompression to any /// stream. /// /// /// Using this stream, applications can compress or decompress data via /// stream Read() and Write() operations. Either compresssion or /// decompression can occur through either reading or writing. The compression /// format used is ZLIB, which is documented in IETF RFC 1950, "ZLIB Compressed /// Data Format Specification version 3.3". This implementation of ZLIB always uses /// DEFLATE as the compression method. (see IETF RFC 1951, "DEFLATE /// Compressed Data Format Specification version 1.3.") /// /// /// The ZLIB format allows for varying compression methods, window sizes, and dictionaries. /// This implementation always uses the DEFLATE compression method, a preset dictionary, /// and 15 window bits by default. /// /// /// /// This class is similar to , except that it adds the /// RFC1950 header and trailer bytes to a compressed stream when compressing, or expects /// the RFC1950 header and trailer bytes when decompressing. It is also similar to the /// . /// /// /// /// public class ZlibStream : System.IO.Stream { internal ZlibBaseStream _baseStream; bool _disposed; /// /// Create a ZlibStream using the specified CompressionMode. /// /// /// /// /// When mode is CompressionMode.Compress, the ZlibStream /// will use the default compression level. The "captive" stream will be /// closed when the ZlibStream is closed. /// /// /// /// /// /// This example uses a ZlibStream to compress a file, and writes the /// compressed data to another file. /// /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (var raw = System.IO.File.Create(fileToCompress + ".zlib")) /// { /// using (Stream compressor = new ZlibStream(raw, CompressionMode.Compress)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n; /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) /// { /// compressor.Write(buffer, 0, n); /// } /// } /// } /// } /// /// /// Using input As Stream = File.OpenRead(fileToCompress) /// Using raw As FileStream = File.Create(fileToCompress & ".zlib") /// Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// End Using /// /// /// /// The stream which will be read or written. /// Indicates whether the ZlibStream will compress or decompress. public ZlibStream(System.IO.Stream stream, CompressionMode mode) : this(stream, mode, CompressionLevel.Default, false) { } /// /// Create a ZlibStream using the specified CompressionMode and /// the specified CompressionLevel. /// /// /// /// /// /// When mode is CompressionMode.Decompress, the level parameter is ignored. /// The "captive" stream will be closed when the ZlibStream is closed. /// /// /// /// /// /// This example uses a ZlibStream to compress data from a file, and writes the /// compressed data to another file. /// /// /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (var raw = System.IO.File.Create(fileToCompress + ".zlib")) /// { /// using (Stream compressor = new ZlibStream(raw, /// CompressionMode.Compress, /// CompressionLevel.BestCompression)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n; /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) /// { /// compressor.Write(buffer, 0, n); /// } /// } /// } /// } /// /// /// /// Using input As Stream = File.OpenRead(fileToCompress) /// Using raw As FileStream = File.Create(fileToCompress & ".zlib") /// Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// End Using /// /// /// /// The stream to be read or written while deflating or inflating. /// Indicates whether the ZlibStream will compress or decompress. /// A tuning knob to trade speed for effectiveness. public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level) : this(stream, mode, level, false) { } /// /// Create a ZlibStream using the specified CompressionMode, and /// explicitly specify whether the captive stream should be left open after /// Deflation or Inflation. /// /// /// /// /// /// When mode is CompressionMode.Compress, the ZlibStream will use /// the default compression level. /// /// /// /// This constructor allows the application to request that the captive stream /// remain open after the deflation or inflation occurs. By default, after /// Close() is called on the stream, the captive stream is also /// closed. In some cases this is not desired, for example if the stream is a /// that will be re-read after /// compression. Specify true for the parameter to leave the stream /// open. /// /// /// /// See the other overloads of this constructor for example code. /// /// /// /// /// The stream which will be read or written. This is called the /// "captive" stream in other places in this documentation. /// Indicates whether the ZlibStream will compress or decompress. /// true if the application would like the stream to remain /// open after inflation/deflation. public ZlibStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen) : this(stream, mode, CompressionLevel.Default, leaveOpen) { } /// /// Create a ZlibStream using the specified CompressionMode /// and the specified CompressionLevel, and explicitly specify /// whether the stream should be left open after Deflation or Inflation. /// /// /// /// /// /// This constructor allows the application to request that the captive /// stream remain open after the deflation or inflation occurs. By /// default, after Close() is called on the stream, the captive /// stream is also closed. In some cases this is not desired, for example /// if the stream is a that will be /// re-read after compression. Specify true for the parameter to leave the stream open. /// /// /// /// When mode is CompressionMode.Decompress, the level parameter is /// ignored. /// /// /// /// /// /// /// This example shows how to use a ZlibStream to compress the data from a file, /// and store the result into another file. The filestream remains open to allow /// additional data to be written to it. /// /// /// using (var output = System.IO.File.Create(fileToCompress + ".zlib")) /// { /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n; /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) /// { /// compressor.Write(buffer, 0, n); /// } /// } /// } /// // can write additional data to the output stream here /// } /// /// /// Using output As FileStream = File.Create(fileToCompress & ".zlib") /// Using input As Stream = File.OpenRead(fileToCompress) /// Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// ' can write additional data to the output stream here. /// End Using /// /// /// /// The stream which will be read or written. /// /// Indicates whether the ZlibStream will compress or decompress. /// /// /// true if the application would like the stream to remain open after /// inflation/deflation. /// /// /// /// A tuning knob to trade speed for effectiveness. This parameter is /// effective only when mode is CompressionMode.Compress. /// public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen) { _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.ZLIB, leaveOpen); } #region Zlib properties /// /// This property sets the flush behavior on the stream. /// Sorry, though, not sure exactly how to describe all the various settings. /// virtual public FlushType FlushMode { get { return (this._baseStream._flushMode); } set { if (_disposed) throw new ObjectDisposedException("ZlibStream"); this._baseStream._flushMode = value; } } /// /// The size of the working buffer for the compression codec. /// /// /// /// /// The working buffer is used for all stream operations. The default size is /// 1024 bytes. The minimum size is 128 bytes. You may get better performance /// with a larger buffer. Then again, you might not. You would have to test /// it. /// /// /// /// Set this before the first call to Read() or Write() on the /// stream. If you try to set it afterwards, it will throw. /// /// public int BufferSize { get { return this._baseStream._bufferSize; } set { if (_disposed) throw new ObjectDisposedException("ZlibStream"); if (this._baseStream._workingBuffer != null) throw new ZlibException("The working buffer is already set."); if (value < ZlibConstants.WorkingBufferSizeMin) throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin)); this._baseStream._bufferSize = value; } } /// Returns the total number of bytes input so far. virtual public long TotalIn { get { return this._baseStream._z.TotalBytesIn; } } /// Returns the total number of bytes output so far. virtual public long TotalOut { get { return this._baseStream._z.TotalBytesOut; } } #endregion #region System.IO.Stream methods /// /// Dispose the stream. /// /// /// /// This may or may not result in a Close() call on the captive /// stream. See the constructors that have a leaveOpen parameter /// for more information. /// /// /// This method may be invoked in two distinct scenarios. If disposing /// == true, the method has been called directly or indirectly by a /// user's code, for example via the public Dispose() method. In this /// case, both managed and unmanaged resources can be referenced and /// disposed. If disposing == false, the method has been called by the /// runtime from inside the object finalizer and this method should not /// reference other objects; in that case only unmanaged resources must /// be referenced or disposed. /// /// /// /// indicates whether the Dispose method was invoked by user code. /// protected override void Dispose(bool disposing) { try { if (!_disposed) { if (disposing && (this._baseStream != null)) this._baseStream.Close(); _disposed = true; } } finally { base.Dispose(disposing); } } /// /// Indicates whether the stream can be read. /// /// /// The return value depends on whether the captive stream supports reading. /// public override bool CanRead { get { if (_disposed) throw new ObjectDisposedException("ZlibStream"); return _baseStream._stream.CanRead; } } /// /// Indicates whether the stream supports Seek operations. /// /// /// Always returns false. /// public override bool CanSeek { get { return false; } } /// /// Indicates whether the stream can be written. /// /// /// The return value depends on whether the captive stream supports writing. /// public override bool CanWrite { get { if (_disposed) throw new ObjectDisposedException("ZlibStream"); return _baseStream._stream.CanWrite; } } /// /// Flush the stream. /// public override void Flush() { if (_disposed) throw new ObjectDisposedException("ZlibStream"); _baseStream.Flush(); } /// /// Reading this property always throws a . /// public override long Length { get { throw new NotSupportedException(); } } /// /// The position of the stream pointer. /// /// /// /// Setting this property always throws a . Reading will return the total bytes /// written out, if used in writing, or the total bytes read in, if used in /// reading. The count may refer to compressed bytes or uncompressed bytes, /// depending on how you've used the stream. /// public override long Position { get { if (this._baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Writer) return this._baseStream._z.TotalBytesOut; if (this._baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Reader) return this._baseStream._z.TotalBytesIn; return 0; } set { throw new NotSupportedException(); } } /// /// Read data from the stream. /// /// /// /// /// /// If you wish to use the ZlibStream to compress data while reading, /// you can create a ZlibStream with CompressionMode.Compress, /// providing an uncompressed data stream. Then call Read() on that /// ZlibStream, and the data read will be compressed. If you wish to /// use the ZlibStream to decompress data while reading, you can create /// a ZlibStream with CompressionMode.Decompress, providing a /// readable compressed data stream. Then call Read() on that /// ZlibStream, and the data will be decompressed as it is read. /// /// /// /// A ZlibStream can be used for Read() or Write(), but /// not both. /// /// /// /// /// /// The buffer into which the read data should be placed. /// /// /// the offset within that data array to put the first byte read. /// /// the number of bytes to read. /// /// the number of bytes read public override int Read(byte[] buffer, int offset, int count) { if (_disposed) throw new ObjectDisposedException("ZlibStream"); return _baseStream.Read(buffer, offset, count); } /// /// Calling this method always throws a . /// /// /// The offset to seek to.... /// IF THIS METHOD ACTUALLY DID ANYTHING. /// /// /// The reference specifying how to apply the offset.... IF /// THIS METHOD ACTUALLY DID ANYTHING. /// /// /// nothing. This method always throws. public override long Seek(long offset, System.IO.SeekOrigin origin) { throw new NotSupportedException(); } /// /// Calling this method always throws a . /// /// /// The new value for the stream length.... IF /// THIS METHOD ACTUALLY DID ANYTHING. /// public override void SetLength(long value) { throw new NotSupportedException(); } /// /// Write data to the stream. /// /// /// /// /// /// If you wish to use the ZlibStream to compress data while writing, /// you can create a ZlibStream with CompressionMode.Compress, /// and a writable output stream. Then call Write() on that /// ZlibStream, providing uncompressed data as input. The data sent to /// the output stream will be the compressed form of the data written. If you /// wish to use the ZlibStream to decompress data while writing, you /// can create a ZlibStream with CompressionMode.Decompress, and a /// writable output stream. Then call Write() on that stream, /// providing previously compressed data. The data sent to the output stream /// will be the decompressed form of the data written. /// /// /// /// A ZlibStream can be used for Read() or Write(), but not both. /// /// /// The buffer holding data to write to the stream. /// the offset within that data array to find the first byte to write. /// the number of bytes to write. public override void Write(byte[] buffer, int offset, int count) { if (_disposed) throw new ObjectDisposedException("ZlibStream"); _baseStream.Write(buffer, offset, count); } #endregion /// /// Compress a string into a byte array using ZLIB. /// /// /// /// Uncompress it with . /// /// /// /// /// /// /// /// A string to compress. The string will first be encoded /// using UTF8, then compressed. /// /// /// The string in compressed form public static byte[] CompressString(String s) { using (var ms = new MemoryStream()) { Stream compressor = new ZlibStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression); ZlibBaseStream.CompressString(s, compressor); return ms.ToArray(); } } /// /// Compress a byte array into a new byte array using ZLIB. /// /// /// /// Uncompress it with . /// /// /// /// /// /// /// A buffer to compress. /// /// /// The data in compressed form public static byte[] CompressBuffer(byte[] b) { using (var ms = new MemoryStream()) { Stream compressor = new ZlibStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression ); ZlibBaseStream.CompressBuffer(b, compressor); return ms.ToArray(); } } /// /// Uncompress a ZLIB-compressed byte array into a single string. /// /// /// /// /// /// /// A buffer containing ZLIB-compressed data. /// /// /// The uncompressed string public static String UncompressString(byte[] compressed) { using (var input = new MemoryStream(compressed)) { Stream decompressor = new ZlibStream(input, CompressionMode.Decompress); return ZlibBaseStream.UncompressString(compressed, decompressor); } } /// /// Uncompress a ZLIB-compressed byte array into a byte array. /// /// /// /// /// /// /// A buffer containing ZLIB-compressed data. /// /// /// The data in uncompressed form public static byte[] UncompressBuffer(byte[] compressed) { using (var input = new MemoryStream(compressed)) { Stream decompressor = new ZlibStream( input, CompressionMode.Decompress ); return ZlibBaseStream.UncompressBuffer(compressed, decompressor); } } } }