#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using HeuristicLab.Collections; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Optimization; using HeuristicLab.Optimization.Operators; using HeuristicLab.Parameters; using HEAL.Attic; using HeuristicLab.PluginInfrastructure; namespace HeuristicLab.Encodings.RealVectorEncoding { /// /// A shaking operator for VNS. /// [Item("RealVectorShakingOperator", "A shaking operator for VNS which uses available manipulation operators to perform the shaking.")] [StorableType("EDA38073-1563-488D-80A0-67FBDFE8B460")] public class RealVectorShakingOperator : ShakingOperator, IRealVectorMultiNeighborhoodShakingOperator, IStochasticOperator { public ILookupParameter RealVectorParameter { get { return (ILookupParameter)Parameters["RealVector"]; } } public ILookupParameter RandomParameter { get { return (LookupParameter)Parameters["Random"]; } } public IValueLookupParameter BoundsParameter { get { return (IValueLookupParameter)Parameters["Bounds"]; } } [StorableConstructor] protected RealVectorShakingOperator(StorableConstructorFlag _) : base(_) { } protected RealVectorShakingOperator(RealVectorShakingOperator original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new RealVectorShakingOperator(this, cloner); } public RealVectorShakingOperator() : base() { Parameters.Add(new LookupParameter("RealVector", "The real vector to shake.")); Parameters.Add(new LookupParameter("Random", "The random number generator that will be used for stochastic shaking operators.")); Parameters.Add(new ValueLookupParameter("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled.")); foreach (IRealVectorManipulator shaker in ApplicationManager.Manager.GetInstances().OrderBy(x => x.Name)) if (!(shaker is MultiRealVectorManipulator) && !(shaker is ISelfAdaptiveManipulator)) Operators.Add(shaker); } [StorableHook(HookType.AfterDeserialization)] private void AfterDeserialization() { #region Backwards compatible code, remove with 3.4 if (!Parameters.ContainsKey("Bounds")) Parameters.Add(new ValueLookupParameter("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled.")); #endregion } #region Wiring of some parameters protected override void Operators_ItemsAdded(object sender, CollectionItemsChangedEventArgs> e) { base.Operators_ItemsAdded(sender, e); ParameterizeOperators(e.Items); } protected override void Operators_ItemsReplaced(object sender, CollectionItemsChangedEventArgs> e) { base.Operators_ItemsReplaced(sender, e); ParameterizeOperators(e.Items); } private void ParameterizeOperators(IEnumerable> items) { if (items.Any()) { foreach (IStochasticOperator op in items.Select(x => x.Value).OfType()) op.RandomParameter.ActualName = RandomParameter.Name; foreach (IRealVectorManipulator op in items.Select(x => x.Value).OfType()) op.RealVectorParameter.ActualName = RealVectorParameter.Name; } } #endregion } }