#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HEAL.Attic; namespace HeuristicLab.Encodings.PermutationEncoding { /// /// An operator which inverts a randomly chosen part of a permutation. /// /// /// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.
///
[Item("InversionManipulator", "An operator which inverts a randomly chosen part of a permutation. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")] [StorableType("F43DF081-19FB-4082-B136-EC1A77E0468A")] public class InversionManipulator : PermutationManipulator { [StorableConstructor] protected InversionManipulator(StorableConstructorFlag _) : base(_) { } protected InversionManipulator(InversionManipulator original, Cloner cloner) : base(original, cloner) { } public InversionManipulator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new InversionManipulator(this, cloner); } /// /// Inverts a randomly chosen part of a permutation. /// /// A random number generator. /// The permutation to manipulate. public static void Apply(IRandom random, Permutation permutation) { int breakPoint1, breakPoint2; breakPoint1 = random.Next(permutation.Length - 1); do { breakPoint2 = random.Next(permutation.Length - 1); } while (breakPoint2 == breakPoint1); if (breakPoint2 < breakPoint1) { int h = breakPoint1; breakPoint1 = breakPoint2; breakPoint2 = h; } Apply(permutation, breakPoint1, breakPoint2); } public static void Apply(Permutation permutation, int breakPoint1, int breakPoint2) { permutation.Reverse(breakPoint1, breakPoint2 - breakPoint1 + 1); } /// /// Inverts a randomly chosen part of a permutation. /// /// A random number generator. /// The permutation to manipulate. protected override void Manipulate(IRandom random, Permutation permutation) { Apply(random, permutation); } } }