#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Core; using HeuristicLab.Operators; using HeuristicLab.Selection; using HeuristicLab.Logging; using HeuristicLab.Data; using HeuristicLab.GP.Operators; namespace HeuristicLab.GP.Algorithms { public class StandardGP : AlgorithmBase, IEditable { public override string Name { get { return "StandardGP"; } } public virtual int TournamentSize { get { return GetVariableInjector().GetVariable("TournamentSize").GetValue().Data; } set { GetVariableInjector().GetVariable("TournamentSize").GetValue().Data = value; } } public double FullTreeShakingFactor { get { return GetVariableInjector().GetVariable("FullTreeShakingFactor").GetValue().Data; } set { GetVariableInjector().GetVariable("FullTreeShakingFactor").GetValue().Data = value; } } public double OnePointShakingFactor { get { return GetVariableInjector().GetVariable("OnePointShakingFactor").GetValue().Data; } set { GetVariableInjector().GetVariable("OnePointShakingFactor").GetValue().Data = value; } } public override int PopulationSize { get { return base.PopulationSize; } set { base.PopulationSize = value; Parents = 2 * value; } } public StandardGP() : base() { PopulationSize = 10000; MaxGenerations = 500; TournamentSize = 7; MutationRate = 0.15; Elites = 1; MaxTreeSize = 100; MaxTreeHeight = 10; FullTreeShakingFactor = 0.1; OnePointShakingFactor = 1.0; SetSeedRandomly = true; } protected override IOperator CreateSelectionOperator() { TournamentSelector selector = new TournamentSelector(); selector.Name = "Selector"; selector.GetVariableInfo("Selected").ActualName = "Parents"; selector.GetVariableInfo("GroupSize").Local = false; selector.RemoveVariable("GroupSize"); selector.GetVariableInfo("GroupSize").ActualName = "TournamentSize"; return selector; } protected override VariableInjector CreateGlobalInjector() { VariableInjector globalInjector = base.CreateGlobalInjector(); globalInjector.AddVariable(new HeuristicLab.Core.Variable("TournamentSize", new IntData())); globalInjector.AddVariable(new HeuristicLab.Core.Variable("FullTreeShakingFactor", new DoubleData())); globalInjector.AddVariable(new HeuristicLab.Core.Variable("OnePointShakingFactor", new DoubleData())); return globalInjector; } protected override IOperator CreateManipulationOperator() { CombinedOperator manipulator = new CombinedOperator(); manipulator.Name = "Manipulator"; StochasticMultiBranch multibranch = new StochasticMultiBranch(); FullTreeShaker fullTreeShaker = new FullTreeShaker(); fullTreeShaker.GetVariableInfo("ShakingFactor").ActualName = "FullTreeShakingFactor"; OnePointShaker onepointShaker = new OnePointShaker(); onepointShaker.GetVariableInfo("ShakingFactor").ActualName = "OnePointShakingFactor"; ChangeNodeTypeManipulation changeNodeTypeManipulation = new ChangeNodeTypeManipulation(); CutOutNodeManipulation cutOutNodeManipulation = new CutOutNodeManipulation(); DeleteSubTreeManipulation deleteSubTreeManipulation = new DeleteSubTreeManipulation(); SubstituteSubTreeManipulation substituteSubTreeManipulation = new SubstituteSubTreeManipulation(); IOperator[] manipulators = new IOperator[] { onepointShaker, fullTreeShaker, changeNodeTypeManipulation, cutOutNodeManipulation, deleteSubTreeManipulation, substituteSubTreeManipulation}; DoubleArrayData probabilities = new DoubleArrayData(new double[manipulators.Length]); for (int i = 0; i < manipulators.Length; i++) { probabilities.Data[i] = 1.0; multibranch.AddSubOperator(manipulators[i]); } multibranch.GetVariableInfo("Probabilities").Local = true; multibranch.AddVariable(new HeuristicLab.Core.Variable("Probabilities", probabilities)); manipulator.OperatorGraph.AddOperator(multibranch); manipulator.OperatorGraph.InitialOperator = multibranch; return manipulator; } public virtual IEditor CreateEditor() { return new StandardGpEditor(this); } public override IView CreateView() { return new StandardGpEditor(this); } } }