#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using HeuristicLab.Core; namespace HeuristicLab.ThreadParallelEngine { public partial class ThreadParallelEngineEditor : EngineBaseEditor { public ThreadParallelEngine ThreadParallelEngine { get { return (ThreadParallelEngine)Engine; } set { base.Engine = value; } } public ThreadParallelEngineEditor() { InitializeComponent(); } public ThreadParallelEngineEditor(ThreadParallelEngine threadParallelEngine) : this() { ThreadParallelEngine = threadParallelEngine; } protected override void RemoveItemEvents() { ThreadParallelEngine.WorkersChanged -= new EventHandler(ThreadParallelEngine_WorkersChanged); base.RemoveItemEvents(); } protected override void AddItemEvents() { base.AddItemEvents(); ThreadParallelEngine.WorkersChanged += new EventHandler(ThreadParallelEngine_WorkersChanged); } protected override void UpdateControls() { base.UpdateControls(); if (ThreadParallelEngine == null) { workersNumericUpDown.Value = 1; workersNumericUpDown.Enabled = false; } else { workersNumericUpDown.Value = ThreadParallelEngine.Workers; workersNumericUpDown.Enabled = true; } } #region ThreadParallelEngine Events private void ThreadParallelEngine_WorkersChanged(object sender, EventArgs e) { workersNumericUpDown.Value = ThreadParallelEngine.Workers; } #endregion #region NumericUpDown Events private void workersNumericUpDown_ValueChanged(object sender, EventArgs e) { ThreadParallelEngine.Workers = (int)workersNumericUpDown.Value; } #endregion } }