#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.Constraints { public partial class AndConstraintView : ViewBase { public AndConstraint AndConstraint { get { return (AndConstraint)Item; } set { base.Item = value; } } public AndConstraintView() { InitializeComponent(); } public AndConstraintView(AndConstraint andConstraint) : this() { AndConstraint = andConstraint; } protected override void RemoveItemEvents() { AndConstraint.Changed -= new EventHandler(AndConstraint_Changed); base.RemoveItemEvents(); } protected override void AddItemEvents() { base.AddItemEvents(); AndConstraint.Changed += new EventHandler(AndConstraint_Changed); } protected override void UpdateControls() { if (AndConstraint == null) { clausesItemListView.Enabled = false; clausesItemListView.ItemList = null; } else { clausesItemListView.ItemList = AndConstraint.Clauses; clausesItemListView.Enabled = true; } } void AndConstraint_Changed(object sender, EventArgs e) { Refresh(); } } }