#region License Information
/* HeuristicLab
* Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.IntegerVectorEncoding;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Random;
using HEAL.Attic;
namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
[Item("RandomButFeasibleSolutionCreator", "Creates a random, but feasible solution to the Generalized Quadratic Assignment Problem.")]
[StorableType("3C194DAF-81A9-4FA3-AE7F-45951FC33DE1")]
public class RandomFeasibleSolutionCreator : GQAPStochasticSolutionCreator {
public IValueLookupParameter MaximumTriesParameter {
get { return (IValueLookupParameter)Parameters["MaximumTries"]; }
}
public IValueLookupParameter CreateMostFeasibleSolutionParameter {
get { return (IValueLookupParameter)Parameters["CreateMostFeasibleSolution"]; }
}
[StorableConstructor]
protected RandomFeasibleSolutionCreator(StorableConstructorFlag _) : base(_) { }
protected RandomFeasibleSolutionCreator(RandomFeasibleSolutionCreator original, Cloner cloner) : base(original, cloner) { }
public RandomFeasibleSolutionCreator()
: base() {
Parameters.Add(new ValueLookupParameter("MaximumTries", "The maximum number of tries to create a feasible solution after which an exception is thrown. If it is set to 0 or a negative value there will be an infinite number of attempts.", new IntValue(100000)));
Parameters.Add(new ValueLookupParameter("CreateMostFeasibleSolution", "If this is set to true the operator will always succeed, and outputs the solution with the least violation instead of throwing an exception.", new BoolValue(false)));
}
public override IDeepCloneable Clone(Cloner cloner) {
return new RandomFeasibleSolutionCreator(this, cloner);
}
public static IntegerVector CreateSolution(IRandom random, GQAPInstance problemInstance,
int maximumTries, bool createMostFeasibleSolution, CancellationToken cancel) {
var capacities = problemInstance.Capacities;
var demands = problemInstance.Demands;
IntegerVector result = null;
bool isFeasible = false;
int counter = 0;
double minViolation = double.MaxValue;
var slack = new double[capacities.Length];
var assignment = new int[demands.Length];
while (!isFeasible) {
cancel.ThrowIfCancellationRequested();
if (maximumTries > 0) {
counter++;
if (counter > maximumTries) {
if (createMostFeasibleSolution) break;
else throw new InvalidOperationException("A feasible solution could not be obtained after " + maximumTries + " attempts.");
}
}
for (int i = 0; i < capacities.Length; i++) slack[i] = capacities[i];
foreach (var equipment in Enumerable.Range(0, demands.Length).Shuffle(random)) {
var freeLocations = GetFreeLocations(equipment, demands, slack);
assignment[equipment] = freeLocations.SampleRandom(random);
slack[assignment[equipment]] -= demands[equipment];
}
double violation = slack.Select(x => x < 0 ? -x : 0).Sum();
isFeasible = violation == 0;
if (isFeasible || violation < minViolation) {
result = new IntegerVector(assignment);
minViolation = violation;
}
}
return result;
}
protected override IntegerVector CreateRandomSolution(IRandom random, GQAPInstance problemInstance) {
return CreateSolution(random, problemInstance,
MaximumTriesParameter.ActualValue.Value,
CreateMostFeasibleSolutionParameter.ActualValue.Value,
CancellationToken);
}
private static IEnumerable GetFreeLocations(int equipment, DoubleArray demands, double[] freeCapacities) {
var freeLocations = freeCapacities
.Select((v, idx) => new KeyValuePair(idx, v))
.Where(x => x.Value >= demands[equipment]);
if (!freeLocations.Any()) {
freeLocations = freeCapacities
.Select((v, idx) => new KeyValuePair(idx, v))
.OrderByDescending(x => x.Value)
.Take(3); // if there are none, take the three where the free capacity is largest
}
return freeLocations.Select(x => x.Key);
}
}
}