using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace Netron.Diagramming.Core { // ---------------------------------------------------------------------- /// /// Abstract base class for shapes. /// // ---------------------------------------------------------------------- public abstract partial class ShapeBase : DiagramEntityBase, IShape { #region Fields // ------------------------------------------------------------------ /// /// Implementation of IVersion - the current version of /// ShapeBase. /// // ------------------------------------------------------------------ protected const double shapeBaseVersion = 1.0; // ------------------------------------------------------------------ /// /// Specifies if connectors are drawn. /// // ------------------------------------------------------------------ protected bool mShowConnectors = true; // ------------------------------------------------------------------ /// /// The collection of Connectors onto which you can attach a /// connection. /// // ------------------------------------------------------------------ protected CollectionBase mConnectors; protected bool mIsFixed = false; #endregion #region Properties // ------------------------------------------------------------------ /// /// Gets the current version. /// // ------------------------------------------------------------------ public override double Version { get { return shapeBaseVersion; } } // ------------------------------------------------------------------ /// /// Gets the image for this shape when displaying in a library (i.e. /// toolbox). /// // ------------------------------------------------------------------ public virtual Image LibraryImage { get { return null; } } // ------------------------------------------------------------------ /// /// Gets or sets if the connectors are drawn. /// // ------------------------------------------------------------------ public bool ShowConnectors { get { return this.mShowConnectors; } set { bool oldValue = mShowConnectors; this.mShowConnectors = value; if (oldValue != value) { Invalidate(); } RaiseOnChange(this, new EntityEventArgs(this)); } } // ------------------------------------------------------------------ /// /// Gets or sets the canvas to which the entity belongs /// /// // ------------------------------------------------------------------ public override IModel Model { get { return base.Model; } set { base.Model = value; if (Connectors == null) throw new InconsistencyException("The connectors collection is 'null'."); foreach (IConnector con in Connectors) { con.Model = value; } } } // ------------------------------------------------------------------ /// /// Gets or sets the Connectors attached to this shape. /// // ------------------------------------------------------------------ public CollectionBase Connectors { get { return mConnectors; } set { mConnectors = value; } } // ------------------------------------------------------------------ /// /// Gets or sets the width of the bundle /// // ------------------------------------------------------------------ [Browsable(true), Description("The width of the shape"), Category("Layout")] public int Width { get { return this.mRectangle.Width; } set { Transform( this.Rectangle.X, this.Rectangle.Y, value, this.Height); } } // ------------------------------------------------------------------ /// /// Gets or sets the height of the bundle /// // ------------------------------------------------------------------ [Browsable(true), Description("The height of the shape"), Category("Layout")] public int Height { get { return this.mRectangle.Height; } set { Transform( this.Rectangle.X, this.Rectangle.Y, this.Width, value); } } // ------------------------------------------------------------------ /// /// the x-coordinate of the upper-left corner /// // ------------------------------------------------------------------ [Browsable(true), Description("The x-coordinate of the upper-left corner"), Category("Layout")] public int X { get { return mRectangle.X; } set { Point p = new Point(value - mRectangle.X, mRectangle.Y); this.MoveBy(p); //if(Model!=null) // Model.RaiseOnInvalidate(); //note that 'this.Invalidate()' will not be enough } } // ------------------------------------------------------------------ /// /// the y-coordinate of the upper-left corner /// // ------------------------------------------------------------------ [Browsable(true), Description("The y-coordinate of the upper-left corner"), Category("Layout")] public int Y { get { return mRectangle.Y; } set { Point p = new Point(mRectangle.X, value - mRectangle.Y); this.MoveBy(p); //Model.RaiseOnInvalidate(); } } // ------------------------------------------------------------------ /// /// Gets or sets the location of the bundle; /// // ------------------------------------------------------------------ [Browsable(false)] public Point Location { get { return new Point(this.mRectangle.X, this.mRectangle.Y); } set { //we use the move method but it requires the delta value, not // an absolute position! Point p = new Point( value.X - mRectangle.X, value.Y - mRectangle.Y); // If you'd use this it would indeed move the bundle but not // the connectors of the bundle // this.mRectangle.X = value.X; this.mRectangle.Y = value.Y; Invalidate(); this.MoveBy(p); } } // ------------------------------------------------------------------ /// /// Gets the bounds of the paintable entity /// /// // ------------------------------------------------------------------ public override Rectangle Rectangle { get { return mRectangle; } //set{mRectangle = value; //this.Invalidate(); } } #endregion #region Constructor /// /// Constructor with the site of the bundle /// /// protected ShapeBase(IModel model) : base(model) { } /// /// Initializes a new instance of the class. /// protected ShapeBase() : base() { } /// /// Inits this instance. /// protected override void Initialize() { base.Initialize(); mConnectors = new CollectionBase(); mConnectors.OnItemAdded += new EventHandler>(mConnectors_OnItemAdded); mRectangle = new Rectangle(0, 0, 100, 70); } #endregion #region Methods // ------------------------------------------------------------------ /// /// Overrides the base 'OnBeforeDelete' to tell all attached /// connectors they're being deleted. /// /// // ------------------------------------------------------------------ public override void OnBeforeDelete(DeleteCommand deleteCommand) { base.OnBeforeDelete(deleteCommand); foreach (IConnector con in this.mConnectors) { con.OnBeforeDelete(deleteCommand); } } // ------------------------------------------------------------------ /// /// Overrides the base 'OnAfterDelete' to tell all attached /// connectors they have been deleted. /// /// // ------------------------------------------------------------------ public override void OnAfterDelete(DeleteCommand deleteCommand) { base.OnAfterDelete(deleteCommand); foreach (IConnector con in this.mConnectors) { con.OnAfterDelete(deleteCommand); } } // ------------------------------------------------------------------ /// /// Generates a new Uid for this entity. /// /// bool: If the Uid has to be changed /// recursively down to the sub-entities, set to true, otherwise /// false. // ------------------------------------------------------------------ public override void NewUid(bool recursive) { if (recursive) { foreach (IConnector connector in Connectors) { connector.NewUid(recursive); } base.NewUid(recursive); } else base.NewUid(recursive); } // ------------------------------------------------------------------ /// /// Part of the initialization, this method connects newly added /// connectors to the parenting shape. /// /// object /// CollectionEventArgs // ------------------------------------------------------------------ void mConnectors_OnItemAdded( object sender, CollectionEventArgs e) { e.Item.Parent = this; } // ------------------------------------------------------------------ /// /// The custom menu to be added to the base menu of this entity. /// 'null' is returned here. /// /// ToolStripItem[] // ------------------------------------------------------------------ public override ToolStripItem[] Menu() { return null; } // ------------------------------------------------------------------ /// /// Returns the connector hit by the mouse, if any. /// /// Point: The mouse coordinates /// IConnector: The connector hit by the mouse // ------------------------------------------------------------------ public IConnector HitConnector(Point p) { for (int k = 0; k < mConnectors.Count; k++) { if (mConnectors[k].Hit(p)) { mConnectors[k].Hovered = true; mConnectors[k].Invalidate(); return mConnectors[k]; } else { mConnectors[k].Hovered = false; mConnectors[k].Invalidate(); } } return null; } // ------------------------------------------------------------------ /// /// Overrides the abstract paint method. Nothing performed here, /// let the sub-shapes do the painting. /// /// a graphics object onto which to paint // ------------------------------------------------------------------ public override void Paint(Graphics g) { return; } // ------------------------------------------------------------------ /// /// Override the abstract Hit method. Here a simple hit test is /// performed by checking if our "Rectangle" contains the point /// specified. Override this to perform more complex hit testing. /// /// Point /// bool // ------------------------------------------------------------------ public override bool Hit(Point p) { Rectangle r = new Rectangle(p, new Size(5, 5)); return Rectangle.Contains(r); } // ------------------------------------------------------------------ /// /// Overrides the abstract Invalidate method. This shape's rectangle /// is inflated (not permanently) by a size of (40, 40) to ensure /// the whole area is refreshed. /// // ------------------------------------------------------------------ public override void Invalidate() { Rectangle r = Rectangle; r.Offset(-10, -10); r.Inflate(40, 40); if (Model != null) { Model.RaiseOnInvalidateRectangle(r); } } // ------------------------------------------------------------------ /// /// Moves the entity with the given shift (offset). /// /// Represents a shift-vector, not the absolute /// position! // ------------------------------------------------------------------ public override void MoveBy(Point p) { Rectangle recBefore = mRectangle; recBefore.Inflate(20, 20); this.mRectangle.X += p.X; this.mRectangle.Y += p.Y; UpdatePaintingMaterial(); for (int k = 0; k < this.mConnectors.Count; k++) { mConnectors[k].MoveBy(p); } RaiseOnChange(this, new EntityEventArgs(this)); //refresh things this.Invalidate(recBefore);//position before the move this.Invalidate();//current position } // ------------------------------------------------------------------ /// /// Scales the entity with the given factor at the given origin. /// More an historical milestone than used code. /// /// The origin. /// The scale X. /// The scale Y. // ------------------------------------------------------------------ void Scale( Point origin, double scaleX, double scaleY) { #region Variables //temporary variables to assign the new location of the mConnectors double a, b; //the new location of the connector Point p; //calculated/scaled/biased corners of the new rectangle double ltx = 0, lty = 0, rbx = 0, rby = 0; Rectangle currentRectangle = Rectangle; //we only need to transform the LT and RB corners since the rest of the rectangle can be deduced from that /* PointF[] corners = new PointF[]{new PointF(currentRectangle.X, currentRectangle.Y), new PointF(currentRectangle.Right, currentRectangle.Bottom), }; */ Rectangle newRectangle; #endregion #region Transformation matrix ltx = Math.Round((currentRectangle.X - origin.X) * scaleX, 1) + origin.X; lty = Math.Round((currentRectangle.Y - origin.Y) * scaleY, 1) + origin.Y; rbx = Math.Round((currentRectangle.Right - origin.X) * scaleX, 1) + origin.X; rby = Math.Round((currentRectangle.Bottom - origin.Y) * scaleY, 1) + origin.Y; //corners[0] = new PointF //Matrix m = new Matrix(); // m.Translate(-origin.X, -origin.Y,MatrixOrder.Append); // m.Scale(scaleX, scaleY, MatrixOrder.Append); // m.Translate(origin.X, origin.Y, MatrixOrder.Append); #endregion //transfor the LTRB points of the current rectangle //m.TransformPoints(corners); #region Bias /* if(currentRectangle.Y <= origin.Y + ViewBase.TrackerOffset && origin.Y - ViewBase.TrackerOffset <= currentRectangle.Y) { //do not scale in the Y-direction lty = currentRectangle.Y; } if(currentRectangle.X <= origin.X+ ViewBase.TrackerOffset && origin.X - ViewBase.TrackerOffset <= currentRectangle.X) { //do not scale in the X-direction ltx = currentRectangle.X; } if(currentRectangle.Right <= origin.X + ViewBase.TrackerOffset && origin.X - ViewBase.TrackerOffset <= currentRectangle.Right) { //do not scale in the X-direction rbx = currentRectangle.Right; } if(currentRectangle.Bottom <= origin.Y + ViewBase.TrackerOffset && origin.Y - ViewBase.TrackerOffset <= currentRectangle.Bottom) { //do not scale in the Y-direction rby = currentRectangle.Bottom; } */ #endregion /* ltx = Math.Round(ltx); lty = Math.Round(lty); rbx = Math.Round(rbx); rby = Math.Round(rby); * */ //now we can re-create the rectangle of this shape //newRectangle = RectangleF.FromLTRB(ltx, lty, rbx, rby); newRectangle = Rectangle.FromLTRB(Convert.ToInt32(ltx), Convert.ToInt32(lty), Convert.ToInt32(rbx), Convert.ToInt32(rby)); //if ((newRectangle.Width <= 50 && scaleX < 1) || (newRectangle.Height <= 50 && scaleY < 1)) // return; #region Scaling of the mConnectors //Note that this mechanism is way easier than the calculations in the old Netron library //and it also allows dynamic mConnectors. foreach (IConnector cn in this.mConnectors) { //De profundis: ge wilt het gewoon nie weten hoeveel bloed, zweet en tranen ik in de onderstaande berekeningen heb gestoken... //met al de afrondingen en meetkundinge schaalafwijkingen..tis een wonder dat ik eruit ben geraakt. //Scaling preserves proportions, so we calculate the proportions before the rectangle was resized and //re-assign the same proportion after the rectangle is resized. //I have tried many, many different possibilities but the accumulation of double-to-int conversions is a real pain. //The only working solution I found was to cut things off after the first decimal. a = Math.Round(((double)cn.Point.X - (double)mRectangle.X) / (double)mRectangle.Width, 1) * newRectangle.Width + ltx; b = Math.Round(((double)cn.Point.Y - (double)mRectangle.Y) / (double)mRectangle.Height, 1) * newRectangle.Height + lty; p = new Point(Convert.ToInt32(a), Convert.ToInt32(b)); cn.Point = p; } #endregion //assign the new calculated rectangle to this shape this.mRectangle = newRectangle; RaiseOnChange(this, new EntityEventArgs(this)); //invalidate the space before the resize; very important if the scaling is a contraction! this.Invalidate(currentRectangle); //invalidate the current situation this.Invalidate(); } // ------------------------------------------------------------------ /// /// Transforms the entity to the given new rectangle. /// /// The x-coordinate of the new rectangle. /// The y-coordinate of the new rectangle. /// The width. /// The height. // ------------------------------------------------------------------ public virtual void Transform(int x, int y, int width, int height) { // Make sure the new size is valid. if ((width < myMinSize.Width) || (height < myMinSize.Height) || (width > myMaxSize.Width) || (height > myMaxSize.Height)) { return; } double a, b; Point p; Rectangle before = mRectangle; before.Inflate(20, 20); foreach (IConnector cn in this.mConnectors) { a = Math.Round( ((double)cn.Point.X - (double)mRectangle.X) / (double)mRectangle.Width, 1) * width + x - cn.Point.X; b = Math.Round( ((double)cn.Point.Y - (double)mRectangle.Y) / (double)mRectangle.Height, 1) * height + y - cn.Point.Y; p = new Point(Convert.ToInt32(a), Convert.ToInt32(b)); cn.MoveBy(p); } mRectangle = new Rectangle(x, y, width, height); RaiseOnChange(this, new EntityEventArgs(this)); // Update the material; the gradient depends on the rectangle UpdatePaintingMaterial(); Invalidate(before); // If we're attached to a group, make sure to let him know // we've moved/resized. if (mGroup != null) { mGroup.CalculateRectangle(); mGroup.Invalidate(); // The group will invalidate us when it's invalidated so just // stop now. //return; } Invalidate(mRectangle); } // ------------------------------------------------------------------ /// /// Transforms the entity to the given new rectangle. /// /// The new bounds. // ------------------------------------------------------------------ public virtual void Transform(Rectangle rectangle) { Transform( rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height); } #endregion } }