#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.ProgramSynthesis {
[StorableClass]
[Item("AfterCrossoverOperator", "Performs an action after the crossover operator is applied.")]
public class BeforeManipulatorOperator : EvolutionTrackingOperator, IManipulatorOperator where T : class, IItem {
private const string ChildParameterName = "Child";
public ILookupParameter ChildParameter {
get { return (ILookupParameter)Parameters[ChildParameterName]; }
}
protected BeforeManipulatorOperator(BeforeManipulatorOperator original, Cloner cloner)
: base(original, cloner) {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new BeforeManipulatorOperator(this, cloner);
}
[StorableConstructor]
protected BeforeManipulatorOperator(bool deserializing) : base(deserializing) { }
public BeforeManipulatorOperator() {
Parameters.Add(new LookupParameter(ChildParameterName));
}
public override IOperation Apply() {
// since mutation always takes place after crossover, the vertex for the current child is already in the graph
var vChild = GenealogyGraph.GetByContent(ChildParameter.ActualValue);
var vClone = (IGenealogyGraphNode)vChild.Clone();
vClone.Rank = vChild.Rank - 0.5;
GenealogyGraph.AddVertex(vClone);
var arcs = vChild.InArcs.ToList();
foreach (var arc in arcs) {
var p = arc.Source;
GenealogyGraph.RemoveArc(arc);
GenealogyGraph.AddArc(new GenealogyGraphArc(p, vClone));
}
// by convention, the arc connecting child with parent (non-root parent in case of crossover)
// holds fragment data when applicable. the following line of code preserves this data
// the graph arcs are now connecting parent (rank n) --> clone (rank n+0.5) --> child (rank n+1)
vClone.InArcs.Last().Data = arcs.Last().Data;
GenealogyGraph.AddArc(new GenealogyGraphArc(vClone, vChild));
return base.Apply();
}
}
}