#region License Information /* HeuristicLab * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Problems.ProgramSynthesis { [StorableClass] [Item("AfterCrossoverOperator", "Performs an action after the crossover operator is applied.")] public class BeforeManipulatorOperator : EvolutionTrackingOperator, IManipulatorOperator where T : class, IItem { private const string ChildParameterName = "Child"; public ILookupParameter ChildParameter { get { return (ILookupParameter)Parameters[ChildParameterName]; } } protected BeforeManipulatorOperator(BeforeManipulatorOperator original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new BeforeManipulatorOperator(this, cloner); } [StorableConstructor] protected BeforeManipulatorOperator(bool deserializing) : base(deserializing) { } public BeforeManipulatorOperator() { Parameters.Add(new LookupParameter(ChildParameterName)); } public override IOperation Apply() { // since mutation always takes place after crossover, the vertex for the current child is already in the graph var vChild = GenealogyGraph.GetByContent(ChildParameter.ActualValue); var vClone = (IGenealogyGraphNode)vChild.Clone(); vClone.Rank = vChild.Rank - 0.5; GenealogyGraph.AddVertex(vClone); var arcs = vChild.InArcs.ToList(); foreach (var arc in arcs) { var p = arc.Source; GenealogyGraph.RemoveArc(arc); GenealogyGraph.AddArc(new GenealogyGraphArc(p, vClone)); } // by convention, the arc connecting child with parent (non-root parent in case of crossover) // holds fragment data when applicable. the following line of code preserves this data // the graph arcs are now connecting parent (rank n) --> clone (rank n+0.5) --> child (rank n+1) vClone.InArcs.Last().Data = arcs.Last().Data; GenealogyGraph.AddArc(new GenealogyGraphArc(vClone, vChild)); return base.Apply(); } } }