#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.IntegerVectorEncoding; using HEAL.Attic; namespace HeuristicLab.Encodings.ScheduleEncoding { [Item("PRVUniformOnePositionManipulator", "Represents a manipulation operation inserting parts of the individual at another position.")] [StorableType("5C6A1D79-88DD-42D7-94C1-57C16BA44148")] public class PRVUniformOnePositionManipulator : PRVManipulator { [StorableConstructor] protected PRVUniformOnePositionManipulator(StorableConstructorFlag _) : base(_) { } protected PRVUniformOnePositionManipulator(PRVUniformOnePositionManipulator original, Cloner cloner) : base(original, cloner) { } public PRVUniformOnePositionManipulator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new PRVUniformOnePositionManipulator(this, cloner); } public static void Apply(IRandom random, PRV individual, int numberOfRules) { UniformOnePositionManipulator.Apply(random, individual.PriorityRulesVector, new IntMatrix(new int[,] { { 0, numberOfRules } })); } protected override void Manipulate(IRandom random, PRV individual, int numberOfRules) { Apply(random, individual, numberOfRules); } } }