// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
namespace ICSharpCode.AvalonEdit.Rendering
{
///
/// Abstract base class for generators that produce new visual line elements.
///
public abstract class VisualLineElementGenerator
{
///
/// Gets the text run construction context.
///
protected ITextRunConstructionContext CurrentContext { get; private set; }
///
/// Initializes the generator for the
///
public virtual void StartGeneration(ITextRunConstructionContext context)
{
if (context == null)
throw new ArgumentNullException("context");
this.CurrentContext = context;
}
///
/// De-initializes the generator.
///
public virtual void FinishGeneration()
{
this.CurrentContext = null;
}
///
/// Should only be used by VisualLine.ConstructVisualElements.
///
internal int cachedInterest;
///
/// Gets the first offset >= startOffset where the generator wants to construct an element.
/// Return -1 to signal no interest.
///
public abstract int GetFirstInterestedOffset(int startOffset);
///
/// Constructs an element at the specified offset.
/// May return null if no element should be constructed.
///
///
/// Avoid signalling interest and then building no element by returning null - doing so
/// causes the generated elements to be unnecessarily split
/// at the position where you signalled interest.
///
public abstract VisualLineElement ConstructElement(int offset);
}
internal interface IBuiltinElementGenerator
{
void FetchOptions(TextEditorOptions options);
}
}